A Game Designer’s Analysis Of QAnon

Today in The Street: Game designer Reed Berkowitz writes:

I am a game designer with experience in a very small niche. I create and research games designed to be played in reality. I’ve worked in Alternate Reality Games, Live Action Role-Playing, experience fiction, interactive theater, and “serious games”. Stories and games that can start on a computer, and finish in the real world. Fictions designed to feel as real as possible. Games that teach you. Puzzles that come to life all around the players. Games where the deeper you dig, the more you find. Games with rabbit holes that invite you into wonderland and entice you through the looking glass.

When I saw QAnon, I knew exactly what it was and what it was doing. I had seen it before. I had almost built it before. It was gaming’s evil twin. A game that plays people. (Cue ominous music.)

This is a fascinating and sobering piece of commentary by someone who uses all the same tools AS QAnon and sees what they are doing.

Read it all…